Thought currents
Thought currents
IMHO: Design, Art, Life
IMHO: Design, Art, Life
I made a small Design Spec Gatekeeper file for ux teams working with AI-assisted tools.
I made a small Design Spec Gatekeeper file for ux teams working with AI-assisted tools.
I made a small Design Spec Gatekeeper file for ux teams working with AI-assisted tools.
AI is a multiplier. If the judgment is shallow, AI makes shallow work faster.
AI is a multiplier. If the judgment is shallow, AI makes shallow work faster.
AI is a multiplier. If the judgment is shallow, AI makes shallow work faster.
And what comes next. Design/Engineering Co-authorship
And what comes next. Design/Engineering Co-authorship
Demos Are Theater. They are seductive because they make everything look easy.
Demos Are Theater. They are seductive because they make everything look easy.
And what comes next. Design/Engineering Co-authorship
“Ship and learn” sounds great until you realize most teams only measure the shipping...
“Ship and learn” sounds great until you realize most teams only measure the shipping...
Demos Are Theater. They are seductive because they make everything look easy.
AI isn’t here to replace designers, it’s here to clear the clutter.
AI isn’t here to replace designers, it’s here to clear the clutter.
Generalists vs. Specialists: Scaling a design organization's impact.
Generalists vs. Specialists: Scaling a design organization's impact.
“Ship and learn” sounds great until you realize most teams only measure the shipping...
Streamlining and dreamlining zero interfaces in UX.
Streamlining and dreamlining zero interfaces in UX.
AI isn’t here to replace designers, it’s here to clear the clutter.
A persona made purely of demographics is useless.
A persona made purely of demographics is useless.
The importance of play.
The importance of play.
“Ship and learn” sounds great until you realize most teams only measure the shipping...
The click and the grid. Asymmetry and symmetry in design and music.
The click and the grid. Asymmetry and symmetry in design and music.
“Ship and learn” sounds great until you realize most teams only measure the shipping...
Micro-interactions:Focusing on the small moments that make all the difference in UX.
Micro-interactions:Focusing on the small moments that make all the difference in UX.
Generalists vs. Specialists: Scaling a design organization's impact.
Streamlining and dreamlining zero interfaces in UX.
Archive

Before AI Builds the Wrong Thing Beautifully

AI Can Hit the Notes. It Still Needs Someone Who Can Play.

AI: The Death of of the Hand-off

Demos are Cheating (I'm talking to you UX & Engineering)

Ship and Learn: How Design Can Lead the “Learning” Half of the Equation

The things we leave behind

Scaling for impact, not org charts

Zero UI: A thought exercise for UX teams

User personas that don't suck.

For all of those seeking

What The Pixies taught me about design

Let's get small

Transformational UX Leadership

AI Meets ENFJ

The Muppet Theory that explains your design org

Permission to Fail

Solutions vs Problems

Evaluative vs Generative

That single "woo"

Less, but better

Lean Research

Eisenhower Matrix

The human touch