Thought currents

Thought currents

IMHO: Design, Art, Life

IMHO: Design, Art, Life

I made a small Design Spec Gatekeeper file for ux teams working with AI-assisted tools.

I made a small Design Spec Gatekeeper file for ux teams working with AI-assisted tools.

I made a small Design Spec Gatekeeper file for ux teams working with AI-assisted tools.

AI is a multiplier. If the judgment is shallow, AI makes shallow work faster.

AI is a multiplier. If the judgment is shallow, AI makes shallow work faster.

AI is a multiplier. If the judgment is shallow, AI makes shallow work faster.

And what comes next. Design/Engineering Co-authorship

And what comes next. Design/Engineering Co-authorship

Demos Are Theater. They are seductive because they make everything look easy.

Demos Are Theater. They are seductive because they make everything look easy.

And what comes next. Design/Engineering Co-authorship

“Ship and learn” sounds great until you realize most teams only measure the shipping...

“Ship and learn” sounds great until you realize most teams only measure the shipping...

Demos Are Theater. They are seductive because they make everything look easy.

AI isn’t here to replace designers, it’s here to clear the clutter.

AI isn’t here to replace designers, it’s here to clear the clutter.

Scaling design teams

Generalists vs. Specialists: Scaling a design organization's impact.

Scaling design teams

Generalists vs. Specialists: Scaling a design organization's impact.

“Ship and learn” sounds great until you realize most teams only measure the shipping...

Streamlining and dreamlining zero interfaces in UX.

Streamlining and dreamlining zero interfaces in UX.

AI isn’t here to replace designers, it’s here to clear the clutter.

A persona made purely of demographics is useless.

A persona made purely of demographics is useless.

The importance of play.

The importance of play.

“Ship and learn” sounds great until you realize most teams only measure the shipping...

The click and the grid. Asymmetry and symmetry in design and music.

The click and the grid. Asymmetry and symmetry in design and music.

“Ship and learn” sounds great until you realize most teams only measure the shipping...

Micro-interactions:Focusing on the small moments that make all the difference in UX.

Micro-interactions:Focusing on the small moments that make all the difference in UX.

Scaling design teams

Generalists vs. Specialists: Scaling a design organization's impact.

Streamlining and dreamlining zero interfaces in UX.