Thought currents

Thought currents

IMHO: Design, Art, Life

IMHO: Design, Art, Life

You've heard it, I've heard it, heck, we've probably all said it (and really meant it.) "Let's ship and learn". Every org claims to want to "ship and learn." The problem is: shipping is easy to measure (did it go live?) While learning is not. Teams celebrate velocity while skipping the critical feedback loop that tells you if what you shipped worked, and what to do next. That's where design can step in, not just as interface-makers, but as feedback architects who guarantee the "learn" part actually happens.

You've heard it, I've heard it, heck, we've probably all said it (and really meant it.) "Let's ship and learn". Every org claims to want to "ship and learn." The problem is: shipping is easy to measure (did it go live?) While learning is not. Teams celebrate velocity while skipping the critical feedback loop that tells you if what you shipped worked, and what to do next. That's where design can step in, not just as interface-makers, but as feedback architects who guarantee the "learn" part actually happens.

You've heard it, I've heard it, heck, we've probably all said it (and really meant it.) "Let's ship and learn". Every org claims to want to "ship and learn." The problem is: shipping is easy to measure (did it go live?) While learning is not. Teams celebrate velocity while skipping the critical feedback loop that tells you if what you shipped worked, and what to do next. That's where design can step in, not just as interface-makers, but as feedback architects who guarantee the "learn" part actually happens.

AI isn’t here to replace designers, it’s here to clear the clutter.

AI isn’t here to replace designers, it’s here to clear the clutter.

AI isn’t here to replace designers, it’s here to clear the clutter.

Scaling design teams

Generalists vs. Specialists: Scaling a design organization's impact.

Scaling design teams

Generalists vs. Specialists: Scaling a design organization's impact.

Streamlining and dreamlining zero interfaces in UX.

Streamlining and dreamlining zero interfaces in UX.

Scaling design teams

Generalists vs. Specialists: Scaling a design organization's impact.

A persona made purely of demographics is useless.

A persona made purely of demographics is useless.

Streamlining and dreamlining zero interfaces in UX.

The importance of play.

The importance of play.

The click and the grid. Asymmetry and symmetry in design and music.

The click and the grid. Asymmetry and symmetry in design and music.

A persona made purely of demographics is useless.

Micro-interactions:Focusing on the small moments that make all the difference in UX.

Micro-interactions:Focusing on the small moments that make all the difference in UX.

The importance of play.

Three books that shaped my approach to design leadership

Three books that shaped my approach to design leadership

Using AI and personality profiles to match the human to the role.

Using AI and personality profiles to match the human to the role.

A persona made purely of demographics is useless.

How understanding your design team's wiring can boost synergy.

How understanding your design team's wiring can boost synergy.

A persona made purely of demographics is useless.

Designers are the best kind of quirky geniuses. We pour our hearts into designs, and then we brace for impact

Designers are the best kind of quirky geniuses. We pour our hearts into designs, and then we brace for impact

The click and the grid. Asymmetry and symmetry in design and music.

The click and the grid. Asymmetry and symmetry in design and music.

Micro-interactions:Focusing on the small moments that make all the difference in UX.

Micro-interactions:Focusing on the small moments that make all the difference in UX.